Each passenger has a bar for hunger and health. If the train breaks down, you walk up to the component that is broken, click the mouse on a box a few times, and that component is fixed. Train maintenance, for instance, is essentially a handful of mini-games.
Simple is a good word to describe most of what The Final Station has to offer. This simple routine comprises the five hours of gameplay in The Final Station. At these locales you have a chance to catch your breath for a few minutes while you do some shopping and engage in some storytelling. Occasionally, you arrive at a station that has yet to be overrun. When you arrive at a station, you usually get off the train, break out your weapons, and search the area for supplies while defending yourself from the zombies that lurk there. While you are on the train, you do some basic maintenance while making sure that your passengers don’t starve or bleed to death. You earn money by safely transporting passengers, which you can then, in theory, use to buy food, health kits, ammunition, and weapon upgrades.
You hop from district to district by train, ferrying passengers, as needed, and sometimes carrying precious cargo for the government. You are a train conductor in Metropole, which appears to be a large city-state with various districts. 106 years ago, capsules bearing a strange gas arrived on Earth, turning most of its inhabitants into zombies in what was known as The First Visitation. The world of The Final Station is a post-apocalyptic one.